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https://w.atwiki.jp/solutionlog/pages/18.html
SpELは実行時のオブジェクトグラフのクエリ、操作に使える SpELはSpringとは独立して使える パーサ:SpelExpressionParser parser.parseExpression(...) パース結果の表現:Expression exp.getValue() exp.getValue(clazz) exp.getValue(target) オブジェクトが変化する場合 exp.getValue(context) オブジェクトが変化しない場合 exp.getValue(target, context) targetが優先 EvaluationContextインターフェース 実装:StandardEvaluationContext パース対象のルートオブジェクトの指定 ConstructorResolver,MethodResolver,PropertyAccessorを登録できる SpElでは、必要におうじて型変換を行ってくれる。 ジェネリクスの型情報も解決しくれる。 ビーン定義での利用 #{ expression string } #{ systemProperties[ xxx ] } #{ bean参照 } アノテーションでのビーンで意義ではフィールド/メソッド/パラメータに@Valueで指定(デフォルト値) リテラル式 String シングルクウォートで囲む Date Numeric boolean null リスト {a,b,...} 配列 new int[4],new int[]{1,2,3},new int[4][5](多次元配列の初期化はできない) プロパティ ピリオド(.)でアクセス 配列、リスト 要素には[i]でアクセス Map あるキーxxxの値には[ xxx ]でアクセス メソッドのinvoke 通常通りの書き方 コンテキストを使う場合 parser.parseExpression("isMember( Mihajlo Pupin )").getValue(societyContext,Boolean.class); Operators =, , =, , = instanceof matches lt,le,gt,ge,eq,ne div,mod and,or,not +-*/%-Assignment Types:T() Classインスタンスを見つける staticメソッドを実行する java.langパッケージ以外のクラスはパッケージも指定する Constructors:new Variables:#var StandardEvaluationContext.setVariableで登録 #this:現在評価しているオブジェクト #root:評価対象のルートオブジェクト Functions ユーザ定義関数を作れる。 #function_nameで利用 API StandardEvaluationContext.registerFunction(String name, Method m) ビーン参照 ビーン参照を解決するをBeanResolverオブジェクトを登録 context.setBeanResolver(...); SpELでは@fooで参照する Ternary Operator A ? B C Elvis Operator a = (a != null ? a b)の短縮 a? b Safe Navigation operator NullPointerException の代わりにnullを返す a?.b - null (a=nullの時) Collection Selection コレクションの要素を選択できる(リスト、マップ) list.?[selectionExpression] map.?[selectionExpression] (valueとかkeyとかつかえる) ^[selectionExpression] 最初の要素 $[selectionExpression] 最後の要素 Collection Projection コレクションの要素の一部の情報をつかって、新しいコレクションを得る(リスト、マップ) col.![projectionExpression] Expression templating 式をテンプレートとして扱える。 変数部分はParserContextクラスで区切り文字を指定する。 parser.parseException(" template ", parserContext)
https://w.atwiki.jp/ddr_dp/pages/1027.html
Dance Drill 7 STAGE 曲名 BPM NOTES / FRE LV 1st Fly away -mix del matador-(激) 130 363 / 4 13 2nd bag(激) 65 360 / 0 13 3rd DoLL(鬼) 170 454 / 36 14 final MAX 300(激) 300 485 / 2 15 解説 超低速曲のbagとMAX300が同時に存在するコースのためハイスピ設定が非常に難しい。通常は1倍でbagに耐えるか、1.5倍でMAX300に耐えるかの二択。 -- 名無しさん (2009-09-21 00 44 02) 名前 コメント コメント(私的なことや感想はこちら) MAX300を等速で抜けたいのであれば矢印MEDIUMも手。 -- 名無しさん (2009-11-22 00 54 00) MAX300の1.5倍はBPM450相当。X時点の最高BPMが400、X2では440の可能性があるため、上を目指すのならばBPM450相当に慣れるのもあり。 -- 名無しさん (2009-11-22 00 55 47) 名前 コメント
https://w.atwiki.jp/mugencns/pages/158.html
戻る→トリガー情報の一覧 ■ProjCancelTime()【Proj相殺時間確認】 ▼概要 SC-/Projectileが、相手のProjにかき消された時間を返す。 基本的にT-/ProjContactTime()などがリセットされた後の時間のこと。 ただし引数でのProjID指定に致命的な仕様が存在するため注意。 SC-/Projectile系 命中全般T-/ProjContact/T-/ProjContactTime() ヒットされたT-/ProjHit/T-/ProjHitTime() ガードされたT-/ProjGuarded/T-/ProjGuardedTime() 攻撃によって消滅させられたT-/ProjCancelTime() Projの個数認識T-/NumProjT-/NumProjID() SC-/HitDef・SC-/ReversalDef系はT-/MoveContactから参照。 ※検証不足 ▼情報・書式 ProjCancelTime(引数) ;Int型 (Win版検証)「引数のProjIDを持ったProjが命中した後、Projが相手のProjによって消滅した時点からの時間を返す」(少なくともWin版では)相手に消滅させられたProjではなく直前に命中したProjIDを基準とする。 つまり?:(少なくともWin版では)ProjID指定は不可。使えないが:引数はInt型,整数で入れること。 引数に0を指定すれば自分のProj全てを対象とする 時間計測は0から加算される。一度もProjが相手のProjによって消滅していない初期状態では-1。 またProjが命中した場合もリセットされ初期状態の-1を返す。 ■Lv1-記述例・補足・注意点 記述例 特になし 補足 特になし 注意点 特になし
https://w.atwiki.jp/dominions4/pages/316.html
様々な巨大化した虫を20+体召喚します Swarm 領域 使用 宝石 Alteration Lv4 戦闘/水陸両用 1 主属性 副属性 効果量 効果発生数 1 - - 18+2/Lv 射程距離 効果範囲 精度補正 疲労 0 - - 100 特殊 ゲーム内説明文 The caster summons and transforms several dragonflies. The enlarged insects aren t very dangerous, but will surely disturb those they attack. If cast under water shrimps will appear instead. 和訳 術者はいくらかのトンボを召喚し、変化させます。巨大化した虫はさほど危険ではありませんが、恐らくは彼らが攻撃するものを煩わすでしょう。水中で詠唱された場合は、小エビが代わりに現れます。 解説 虫の大群を召喚する魔法。前作での同名の魔法から効果が少し変更され、Dragonfly以外にも多様な虫を召喚するようになった。 少々大きくなったところで虫は虫、どれも大した能力はない。サイズは1止まりで、HPもほぼ1。しかし数が出る上に一部は戦闘技能がそれなりにあり、単体攻撃で始末するにはそれなりの労力を必要とする。 Dragonfly:飛行能力持ち。防御無視、威力1の噛みつき Large Beetle:飛行能力持ち。ほぼDragonflyと同じだが、戦闘技能が少し低い代わりに飛べない場合の移動速度が少し速い Large Spider:戦闘技能は低いが、防御貫通で威力1の噛みつきで弱い毒を与える Large Scorpion:Large Spiderに似ているが、さらに戦闘技能が低い Frog:低い戦闘技能しか持たない。攻撃は防御無視、威力1の噛みつき Red Ant:HP2。戦闘技能は低い。威力2で防御貫通、ダメージ上限なしの毒針で弱い毒を与える Giant Scorpion:HP5。防御技能は低い。威力5で防御貫通、ダメージ上限なしの毒針で弱い毒を与える 一応は水中でも使えるが、その場合の候補は1種のみ。 Large Shrimp:HP2。絶望的な戦闘技能しか持たない。攻撃は威力2で追加効果なし。説明文曰く、これ1匹でディナーに十分だそうである 攻撃面にはほとんど期待できないため、一時的な囮としての運用になる。飛行できるものは出てくるなり敵に向けて飛んでいき、そうでないものはジリジリと前進して敵の前進を妨害する。虫はすべてMindlessのため、勝手に逃げてしまう心配はない。 範囲攻撃に対しては絶望的に弱いものの、宝石1個でこれだけの数が湧いてくることを考えれば、一部が瞬殺されたところで大した問題ではない。むしろ敵の魔術師に1ラウンドを無駄にさせたと考えれば悪い話ではないだろう。 コメント 名前 コメント
https://w.atwiki.jp/eq2since2006/pages/232.html
【A New Challenger】 ■クエスト発生者 Trozusk Ripscar(15.51, 182.33, -279.40) クエストTrozusk s Challengeクリア後発生。 「Nothing! Nothing pains me... at all. Bwah! Why am I cursed with such a terrible affliction on this, my day of imminent triumph?」 「In truth I do not know what ails me though my gut burns with a fire that only the Burning Prince could have mustered. How it pains me!」 「No. No healers. I must face the... ahhh... I must face the Krulkiel Champion. Failing to show to the very challenge I made would be an act of cowardice. I must... ohhh... the pain!」 「You...you would do this for me, even after I insulted your prowess on the field of battle? Truly you are an honorable person. And as such I would most humbly ask that you preserve my namesake and fight on my behalf」 「Look above you. See that natural rock bridge that connects the two peaks? Take this horn, climb up to that bridge and blow it to summon the Champion. I wish you luck, ○○. Your victory will be difficult at the very least」 ■内容 ブッチャーブロック山脈の石の橋の上で渡された笛を吹いてthe Krulkiel Champion(バグベア 63.05, 240.53, -254.61)を呼び出し、倒す。 戻って報告。 「Have you defeated the Champion yet?」 「You have proved your worth both on and off the battlefield today. ○○ though I am disappointed that it was not I who defeated the Krulkiel Champion. Here take this. May it always remind you of this day」 ■報酬 27シルバー67カッパー 以下から一つ選択 “Sword of the Challenger” , “Trozusk s Axe of the Victor” , “Warhammer of Triumph” 名前 コメント
https://w.atwiki.jp/alliance2/pages/30.html
<ここに、次の過去分をコピー(CTRL+C)後、貼付(CTRL+V)> <ここに、次の過去分をコピー(CTRL+C)後、貼付(CTRL+V)> <ここに、次の過去分をコピー(CTRL+C)後、貼付(CTRL+V)> ◆レイド日時 2008 04/13 (日) 21 30~ ◆レイドゾーン シャード オブ ヘイト 参考情報: なし ◆準備 色々耐性UPの装備で来ること?(理想8K以上) ◆連絡先 Mily(GRD) ◆参加メンバー 人数枠は参考です。基本は早い者勝ちですが、バランス調整により希望に添えない場合もあります。 ■ ファイター 2名 (〆) Chiix(GRD) (2008-04-13 17 46 38) Mily(GRD) (2008-04-13 17 46 57) Name(Class) ■ DPS 6名 Chirumi(ENC) (2008-04-13 17 47 13) Fumika(SWB) (2008-04-13 17 47 29) Honey(WLK) (2008-04-13 20 56 25) Shucks(DRG) (2008-04-13 20 59 51) Name(Class) ■ ヒーラー 4名~ Mikaan(WDN) (2008-04-13 20 32 33) Kokutan(DEF) (2008-04-13 20 55 19) Hollylights(TMP) (2008-04-13 21 04 46) Name(Class) ◆レイド日時 2008 01/13 (日曜) 21 00~ ◆レイドゾーン 守護者のレルム(RoK CoA Raid Zone) 参考情報: EQ2i - The Protector's Realm ◆準備 とりあえず一通りの耐性UPの準備と、一人1ppほど持参してください(※最悪 修理ロボ出しますので・・・。) ◆連絡先 Mily(GRD) ◆参加メンバー 人数枠は参考です。基本は早い者勝ちですが、バランス調整により希望に添えない場合もあります。 ■ ファイター 5名 (FD持ち1名) Mily(GRD)LV80 (2008-01-12 01 55 18) ちぃ (2008-01-12 02 01 28) Kenwat(PAL)LV80 (2008-01-12 10 29 40) Fufuma(SHD) FD持ち (2008-01-12 23 36 39) 〆 (2008-01-12 23 38 28) Name(Class) ■ スカウト 5名~6名 (バード2名) すきや(ブリ) (2008-01-12 17 04 25) Fumika(SWB)80歳 (2008-01-12 19 30 25) Meriadoc(RNG) (2008-01-13 00 00 43) Schwertleite(ASN) (2008-01-13 02 18 35) Name(Class) ■ ヒーラー 7名~8名 Hollylights(TMP)79 (2008-01-12 17 33 23) Lieselott(INQ)80 (2008-01-12 22 50 11) Dppsh(FRY) (2008-01-13 00 15 50) Airmaster(WDN) (2008-01-13 01 12 25) Daia(WDN) (2008-01-13 02 02 17) Crrow(MST) (2008-01-13 02 08 22) dejah tmp (2008-01-13 11 16 12) Name(Class) ■ メイジ 6名 (ENC2名・サモナー2名) Asuteka(Wiz)Lv80 (2008-01-12 02 48 30) Waho(NEC) (2008-01-13 02 04 16) Europe(Ilu) (2008-01-13 19 45 41) Inazuma(CNJ) (2008-01-13 20 26 23) Name(Class) ◆レイド日時 2007 12/01 (SAT) 22 00~ ◆レイドゾーン FTH ◆準備 毒 病気 耐性UPの装備で来ること!(理想8K以上) ◆連絡先 Fumika ◆参加メンバー 人数枠は参考です。基本は早い者勝ちですが、バランス調整により希望に添えない場合もあります。 ■ ファイター 5名 (FD持ち1名) Havoc (GRD) (2007-12-01 20 57 04) ちぃ(GRD) (2007-12-01 20 58 39) Ugajisan(PAL)72 (2007-12-01 21 37 12) Mily(GRD) (2007-12-01 21 45 07) Hawkwood(BSK) (2007-12-01 21 56 54) Name(Class) ■ スカウト 5名~6名 (バード2名) Fumika 72+80% (2007-12-01 21 00 43) moyouta (RNG)71 (2007-12-01 21 01 29) すきや(ブリ) (2007-12-01 21 04 05) Name(Class) ■ ヒーラー 7名~8名 Name(Class) ■ メイジ 6名 (ENC2名・サモナー2名) Chirumi (Cor) (2007-12-01 21 00 28) Asuteka(Wiz) (2007-12-01 21 09 14) Name(Class) ◆レイド日時 2007 11/23 (金) 21 00~ ◆レイドゾーン 無神論者の隠れ家(Freethinkers Hideout FTH) 参考情報: Raid攻略メモ(ログイン要) ◆準備 毒・病気 耐性UPの装備で来ること!(理想8K以上?) LVが少し全体的に上がってきたと思いますので、リベンジとNamed、場所HITによるAA・EXPが目的です(後マスクQも) ◆連絡先 Mily(GRD) ◆参加メンバー 人数枠は参考です。基本は早い者勝ちですが、バランス調整により希望に添えない場合もあります。 ■ ファイター 5名 (FD持ち1名) Kenwat(PAL) (2007-11-22 21 42 38) Mily(GRD) (2007-11-22 21 43 22) ちぃ (2007-11-22 22 11 14) Havoc (GRD) (2007-11-23 11 44 18) Name(Class) ■ スカウト 5名~6名 (バード2名) Septimus(RNG) (2007-11-23 14 06 18) Averous(RNG) (2007-11-23 14 08 23) Galopine(RNG) (2007-11-23 14 39 20) Arrest(SHD) (2007-11-23 14 59 12) Romulus(ASN) (2007-11-23 17 51 20) Chloee(DRG) (2007-11-23 20 07 12) Atemholen(DRG) (2007-11-23 20 20 30) Name(Class) ■ ヒーラー 7名~8名 ほり~(TMP71)多分耐性6Kくらいには (2007-11-23 10 32 30) Wyomng(FRY) (2007-11-23 14 11 50) Jonesy(INQ) (2007-11-23 14 15 35) Dejah(TMP) (2007-11-23 14 16 43) Arrau(DEF) (2007-11-23 15 23 21) Kikujin(DEF) (2007-11-23 15 28 29) Name(Class) ■ メイジ 6名 (ENC2名・サモナー2名) Asuteka(Wiz) (2007-11-22 13 00 40) Eresca(wiz) (2007-11-23 14 06 55) Sexybee(NEC) (2007-11-23 14 07 34) Ijok(CNJ) (2007-11-23 17 46 54) Anthem(COR) (2007-11-23 18 11 56) Adamosute(COR) (2007-11-23 20 05 57) Name(Class) ◆レイド日時 2007 11/3 (SAT) 21 00~ ◆レイドゾーン デストール (Deathtoll DT) 参考情報: EQ2JE Wiki - デストール 参考情報: RaidWiki - Deathtoll ◆準備 毒&炎熱耐性UPの装備で来ること!(理想8K以上) ◆連絡先 Mily (GRD) ◆参加メンバー CQ23、DTAQなどのクエスト持ちで前々回から参加されている方はリベンジですね、がんばりましょうw 人数枠は参考です。基本は早い者勝ちですが、バランス調整により希望に添えない場合もあります。 ■ ファイター 5名 (FD持ち1名) Mily (2007-11-03 15 11 16) Fuyuka(PAL) Falice代筆 (2007-11-03 16 16 49) chiix(GRD) (2007-11-03 16 29 49) Kenwat(PAL) (2007-11-03 17 10 22) Alita(MNK) (2007-11-03 20 23 37) Name(Class) ■ スカウト 5名 (バード2名) Sukiya(BRG) (2007-11-03 15 40 15) Fumika(SWB) (2007-11-03 17 02 13) Melfiena(ASN) (2007-11-03 19 35 03) Rafix(TRB) (2007-11-03 20 28 56) Chikichiki(DRG) (2007-11-03 20 38 58) Galopine(RNG) (2007-11-03 20 54 52) Name(Class) ■ ヒーラー 8名 Falice(WDN) (2007-11-03 16 15 36) Hollylights(TMP) (2007-11-03 19 33 58) Mavors(FRY) (2007-11-03 20 21 55) Name(Class) ■ メイジ 6名 (ENC2名・サモナー2名) Temeraire(NEC) (2007-11-03 20 13 45) Verdict(ILU) (2007-11-03 20 22 44) Chirumi SuperMaid (Coercer) (2007-11-03 20 53 14) Devilsummoner(NEC) (2007-11-03 20 58 23) Name(Class) ◆レイド日時 2007 11/3 (SAT) 15 00~ ◆レイドゾーン LAB ◆準備 やる気のみ! ◆連絡先 Fumika ◆参加メンバー 3GRP程度で 攻略 ■ ファイター Mily(GRD) (2007-11-03 14 14 44) Bardiche(GRD) 分離だけコアサ出撃可 (2007-11-03 14 35 03) Kumata(PAL)Fumika代筆 (2007-11-03 15 28 17) Name(Class) ■ スカウト Fumika(SWB) (2007-11-03 13 40 02) Hidekichi(TRB) Fimika代筆 (2007-11-03 14 48 32) Wghost(REN) Fumika代筆 (2007-11-03 14 53 01) Fuma(SWB) (2007-11-03 15 04 10) Roal(BRG)Fumika代筆 (2007-11-03 15 16 54) Name(Class) ■ ヒーラー dejah tmp (2007-11-03 14 15 40) Tonpoo(DEF)Fumika代筆 (2007-11-03 15 23 38) Name(Class) ■ メイジ Falneria(WIZ) (2007-11-03 14 42 41) Marbles(WIZ) Fumika代筆 (2007-11-03 14 43 32) Pazs(NEC)Fumika代筆 (2007-11-03 15 30 20) Name(Class) 2007 10/27(SAT) 21 00~ デストール(Deathtoll DT) RL Fumika MT=Chii(GRD) ST=MIly(GRD) MA=Sukiya(BRG) ロットルール alliance2 規定に準じる 進行補佐ならび各自他HPなどで下調べを願う。 連絡、問い合わせはFumika又はallianceメンバーまで。 終了後時間が有ればレリックファーム? 備考:MTGRP3色ヒーラー STGRP2色 他各1~2ヒーラー 合計8名 ENC職2名 ファイター4程度 メレーDPS5↑ メイジ系4↑ ■ ファイター Havoc (GRD) (2007-10-24 22 21 06) Chii(GRD) (2007-10-24 22 21 49) Mily(GRD) (2007-10-24 22 33 13) Fuyuka(PAL) (2007-10-26 22 09 42) Feilong(MOK)Fumika代筆 (2007-10-27 21 30 24) コメント ■ スカウト Fumika(SWB) (2007-10-24 22 21 26) すきや(BRG) (2007-10-24 22 24 40) Fuma(SWB) (2007-10-26 00 31 57) Melfiena(ASN) (2007-10-26 00 33 44) Foscil(ASN)TELLよりFumika代筆 (2007-10-26 23 30 50) moyouta(RNG) (2007-10-27 17 44 24) Atarimaedano(DRG)TELLよりFumika代筆 (2007-10-27 20 25 31) コメント ■ ヒーラー Hollylights(TMP) (2007-10-25 22 45 39) Daia(WDN) (2007-10-26 01 06 15) Dejha(TMP) 依頼により Fumika代筆 (2007-10-26 20 21 31) Falice(WDN)Melfina代筆 (2007-10-26 22 10 19) Ships(INQ)TELLよりFumika代筆 (2007-10-27 20 34 01) Cotone(DEF) Fumika代筆 (2007-10-27 21 29 57) コメント ■ メイジ Asuteka(WIZ)、EncたらなければMixtec(Ilu)でもOK (2007-10-24 22 32 06) Daeva(WLK) (2007-10-26 20 14 06) Verdict(ILL) TELL参加 Fumika代筆 (2007-10-27 20 24 16) Santar(NEC)TELLよりFumika代筆 (2007-10-27 20 26 18) Oiwake(NEC)TELLよりFumika代筆 (2007-10-27 20 28 32) コメント レイド日時 2007/10/23(火) 22 00~23 00 集合は10分以上前で ◆レイドゾーン AoA×4(氷竜) 参考情報: EQ2JE Wiki - 目覚めし者の隆盛:ガーディアンとの会合 ◆連絡先 : Asuteka (WIZ) ◆参加メンバー DTAcQ目的です。参加して頂ける方は名前とクラスを書いてください。 ■ ファイター Mily(GRD) (2007-10-21 21 54 16) Havoc (GRD) 保留w; (2007-10-22 21 47 41) Name(Class) ■ スカウト Fumika(SWB) (2007-10-22 23 49 04) Name(Class) ■ ヒーラー Hummingbirds(TMP) ALTなのでFumikaとCCで適時選択 (2007-10-22 23 53 35) Daia(WDN) (2007-10-23 11 58 23) Name(Class) ■ メイジ Mixtec(Ilu) (2007-10-20 09 05 15) Name(Class) ◆レイド日時 2007/10/21(日) 13 00~16 00 集合は5分以上前で ◆レイドゾーン ロード・ヴァイムの研究所 (lab) 参考情報: EQ2JE Wiki ◆連絡先 : Nanndesuka (SHD) ◆参加メンバー RL+ST練習とチャンネル内メンバーの装備強化が目的で実績の多いLABに行きます。参加して頂ける方は名前とクラスを書いてください。 ■ ファイター Nanndesuka(SHD) (2007-10-20 03 17 33) Mily(GRD) (2007-10-20 13 49 11) Bardiche(GRD) 起きていたら。。。 (2007-10-20 14 00 40) コメント ■ スカウト コメント ■ ヒーラー Daia(WDN) (2007-10-20 18 00 39) コメント ■ メイジ Mixtec(Ilu) (2007-10-20 09 05 15) Chirumi(Cor) 最後の分離のみBardicheと入れ替え可 (2007-10-20 14 01 26) コメント ◆レイド日時 2007/10/20(土) 21 00~24 00 集合は5分以上前で ◆レイドゾーン デストール (Deathtoll DT) 参考情報: EQ2JE Wiki - デストール 参考情報: RaidWiki - Deathtoll ◆準備 毒&炎熱耐性UPの装備で来ること!(理想8K以上) ◆連絡先 : Mily (GRD) ◆参加メンバー 人数枠は参考です。基本は早い者勝ちですが、バランス調整により希望に添えない場合もあります。 ■ ファイター 6名 (FD持ち1名) Chiix(GRD) (2007-10-18 22 55 56) Havoc(GRD) (2007-10-18 22 56 52) Mily(GRD) (2007-10-18 22 58 34) Jinroku(PAL) (2007-10-18 23 02 14) Arck(PAL) (2007-10-18 23 02 43) nanndesuka(SHD) (2007-10-19 17 07 02) Lape(MNK) (2007-10-19 21 02 33) コメント ■ スカウト 5名 (バード2名) Sukiya(BRG) (2007-10-18 22 59 54) Foscil(ASN) (2007-10-19 22 07 38) Atarimaedano(DRG) (2007-10-19 23 38 45) Melfiena(ASN) (2007-10-20 19 36 45) コメント ■ ヒーラー 7名 Dejah(TMP) (2007-10-18 23 01 42) Ragingheart(Fry) (2007-10-18 23 10 44) Hollylight(TMP) (2007-10-19 23 41 51) Daia(WDM) (2007-10-20 11 39 59) Gonkun(INQ) (2007-10-20 20 14 47) コメント ■ メイジ 6名 (ENC2名・サモナー2名) Daeva(WLK) (2007-10-18 23 00 29) Asuteka(Wiz) or Mixtec(Ilu) (2007-10-18 23 00 52) Mokuran(CNJ) (2007-10-19 21 00 06) Frances(CRC) (2007-10-20 19 28 55) コメント 以下、広告
https://w.atwiki.jp/prdj/pages/3850.html
エンヴォイ・オヴ・バランス Envoy of Balance 出典 Champions of Balance 30ページ Standing beyond good and evil, outside law and chaos, an envoy of balance serves as the countering force against any extremism that seeks to elevate one alignment above all others. While their motives seem almost inexplicable to onlookers, envoys of balance see themselves as guardians of the cosmic scales and arbiters of universal balance. 前提条件 エンヴォイ・オヴ・バランスになるためには、キャラクターは以下の基準すべてを満たさなければならない。 属性:中立 特技:Augment Summoning, Improved Counterspell, or Versatile ChannelerUM. 技能:Knowledge (planes) 5 ranks, Spellcraft 5 ranks. 呪文:Able to cast 3rd-level spells. 特殊:If the character gains spells from a deity, this deity’s alignment must be neutral and it must be able to grant followers the ability to channel both positive and negative energy. クラス技能 エンヴォイ・オヴ・バランスのクラス技能は、以下の通り:Diplomacy【魅】、Knowledge (all)【知】、Linguistics【知】、Use Magic Device【魅】 レベル毎の技能ポイント:2+【知】修正値。 ヒットダイスの種類:d6。 クラスの特徴 レベル 基本攻撃ボーナス 頑健セーヴ 反応セーヴ 意志セーヴ 特殊 日毎の呪文 1 +0 +0 +0 +1 Incisive spells +1 +1 level of spellcasting class 2 +1 +1 +1 +1 Endowment +1 level of spellcasting class 3 +1 +1 +1 +2 Contravening armament +1 level of spellcasting class 4 +2 +1 +1 +2 Endowment +1 level of spellcasting class 5 +2 +2 +2 +3 Ethical paradox +1 level of spellcasting class 6 +3 +2 +2 +3 Endowment +1 level of spellcasting class 7 +3 +2 +2 +4 Retributive symmetry +1 level of spellcasting class 8 +4 +3 +3 +4 Endowment +1 level of spellcasting class 9 +4 +3 +3 +5 Incisive spells +2 +1 level of spellcasting class 10 +5 +3 +3 +5 Scales of morality +1 level of spellcasting class 以下のすべてがエンヴォイ・オヴ・バランス上級クラスの特徴である。 武器と防具の習熟:An envoy of balance gains no additional weapon or armor proficiencies. 1日毎の呪文/Spells per Day:When an envoy of balance gains a level, she gains new spells per day as if she had also gained a level in a spellcasting class she belonged to before adding the prestige class. She does not, however, gain any other benefits a character of that class would have gained, except for additional spells per day, spells known (if a spontaneous spellcaster), and an increased effective level of spellcasting. If a character has more than one spellcasting class, she must decide to which class she adds the new level for the purpose of determining spells per day. Incisive Spells(超常)/Incisive Spells:An envoy of balance gains a +1 bonus on caster level checks to overcome the spell resistance of creatures with an alignment subtype. This bonus increases to +2 at 9th level. Endowment(超常)/Endowment:At 2nd level and again at 4th, 6th, and 8th level, an envoy of balance gains one of the following endowments. Aligned Annulment/Aligned Annulment:As a standard action, the envoy of balance can expend a spell with an alignment descriptor to automatically (without requiring a caster level check) dispel a spell with the opposite descriptor. The spell she expends must be of the same level or higher than the spell being dispelled. An envoy of balance must have the aligned counter endowment to choose this endowment. Aligned Counter/Aligned Counter:The envoy of balance can counterspell a spell with an alignment descriptor using a spell with the opposite alignment descriptor. The spell used to counterspell must be higher level than the spell being countered, unless the envoy of balance has the Improved Counterspell feat, in which case it can be the same level or higher. An envoy of balance with the Improved Counterspell feat can use the aligned counter ability as an immediate action instead of a readied action, but must expend an appropriate spell at least 2 levels higher than the spell to be countered. Planar Parity/Planar Parity:Protection from chaos/evil/good/law and similar effects no longer prevent bodily contact from creatures summoned by the envoy of balance. Neutral creatures summoned by the envoy of balance also gain the counterpoised simple creature template (see the inside back cover). Spiritual Equilibrium/Spiritual Equilibrium:The envoy of balance’s class levels count as cleric levels for determining the effects of her channel energy ability. If she has the spontaneous casting class feature, she is no longer restricted by the choice made at 1st level to convert prepared spells into cure or inf lict spells. Each time the envoy of balance converts a spell, she can choose to convert it into a cure spell or an inf lict spell. Additionally, when using the Versatile Channeler feat, her effective cleric level is no longer reduced by 2—instead, she uses her full effective cleric level. An envoy of balance must have the Versatile Channeler feat to choose this endowment. Twinned Channeling/Twinned Channeling:When channeling energy, the envoy of balance can simultaneously release waves of positive and negative energy. She chooses a category of creatures (either living or undead), and this conjoined energy both heals and harms the affected creatures. Roll the amounts of damage healed and dealt separately. Treat the envoy of balance’s effective cleric level as 2 lower than normal for the amounts of damage and the DC to halve damage taken. The envoy of balance can choose whether to include herself in either or both the healing and harming effects. If she has an ability that allows her to exclude targets from her channeled energy, such as the Selective Channel feat, she can choose to exclude different targets from the healing effect than from the harming effect. An envoy of balance must possess the spiritual equilibrium endowment to choose this endowment. Utterly Inscrutable/Utterly Inscrutable:The envoy of balance gains the benefits of a mind blank spell whose caster level is equal to her character level. She can suppress this ability as a swift action and resume it as an immediate action. An envoy of balance must be 8th level to choose this endowment. Contravening Armament(超常)/Contravening Armament:At 3rd level, an envoy of balance’s natural and manufactured weapons bypass alignment-based damage reduction. As a standard action, she can touch an ally to transfer this ability to him for 1 minute, during which time the envoy of balance can’t benefit from the ability. The envoy of balance can transfer this ability a number of times per day equal to 1/2 her class level. Ethical Paradox(超常)/Ethical Paradox:At 5th level, an envoy of balance remains unaffected by effects from spells and magical abilities based on her alignment or faith. She doesn’t trigger glyphs, symbols, magical traps, or magical sensors set to activate based on a creature’s alignment or religion. She counts as the most favorable alignment or faith for the purposes of any harmful effects these alignment- or faithbased spells or abilities may have, but doesn’t gain benefits these effects might grant those of a particular alignment or faith unless she is actually of that alignment or faith. Retributive Symmetry(超常)/Retributive Symmetry:At 7th level, once per day as an immediate action, an envoy of balance can cause a spell targeting her to affect both herself and the spell’s caster at full effect, as if both creatures had spell turning cast on them and then rolled the appropriate result on that spell’s table. Scales of Mortality(超常)/Scales of Mortality:At 10th level, once per day as a standard action, an envoy of balance can make a melee touch attack, delivering a killing touch against a living creature. If the attack hits and the target is not neutral, the target is subject to a power word kill spell. If the attack misses or the target is neutral, this ability is wasted. If the target dies, its bodily remains (but not its equipment) turn to dust, as disintegrate. If this ability kills the target, the envoy of balance becomes aware of that creature’s alignment and may then touch the remains of another dead creature with fewer Hit Dice than or Hit Dice equal to the slain creature’s and with an alignment opposite to the slain creature’s on the good-evil axis, the lawful-chaotic axis, or both. This revives the second dead creature as if via true resurrection. The envoy of balance can delay using this reviving touch for up to 1 hour after successfully using the killing touch, but after that time the reviving power dissipates. The envoy doesn’t need to provide the material component for true resurrection; the caster level for both the power word kill and the true resurrection effects is equal to her character level. Ex-Envoys of Balance/x-Envoys of Balance:An envoy of balance who ceases to be neutral loses all class features until she regains her alignment via atonement.
https://w.atwiki.jp/dominions4/pages/301.html
小範囲の味方を苔で覆い、ダメージを軽減させ貫通されると毒霧として霧散させます Mossbody 領域 使用 宝石 Alteration Lv3 戦闘/水陸両用 - 主属性 副属性 効果量 効果発生数 1 1 - - 射程距離 効果範囲 精度補正 疲労 1 1 - 20 特殊 ゲーム内説明文 The caster covers the body of a small number of troops in a magical moss. The moss has a large chance of providing an extra layer of protection against any attack. If the moss fails to nullify the damage, it will burst in a cloud of poison and the protective effect will be over. 和訳 術者は魔法の苔で少数の兵の体を覆います。苔は、あらゆる攻撃に対して追加の保護を提供する高い可能性を持ちます。苔がダメージを吸収しきれない場合、それは毒の雲となって飛散し、保護は失われます。 解説 独特な効果を持つ防御魔法。やや扱いにくい。 苔は通常ダメージに対して75%で反応し、それを10~20の範囲でランダムに軽減。これによりダメージが0にならなかった場合、範囲4、威力1の防御無視、毒物・魔法属性の攻撃を発し、効果が終了する。 不確実ながらも悪くない効果を持っているが、効果切れの際に毒を放出するのが曲者。保護されていたものを中心に発生するので、本人はまず間違いなく毒を喰らい、また近くに居れば敵でも味方でも関係なく影響を受ける恐れがある。 よって防御魔法として利用するのであれば、毒物耐性を少しでも持っているものに使うこと。威力が威力なので、耐性が付く魔法や装備さえあれば容易に無効化できる。 味方の保護さえできていれば、攻防一体の補助魔法として便利な存在となる。ただし術者の真横にしか使えず、範囲も1しかないので、多数の兵士に使うのは難しい。 結局は戦闘型指揮官に使うのが手頃ということになるが、消耗前提の飛行部隊などが居るなら、それに使ってから突撃させてみるのも悪くない。上手く行けば最低限の出費で大きな出血を強いることができる。 コメント 名前 コメント
https://w.atwiki.jp/wiki4_bell/pages/27.html
ご使用は自己責任でお願いします。できる限り最新版に対応したものを公開したいと思っていますが、EQ2はバージョンアップ頻度が速く、UIも頻繁に更新されるので、バージョンアップ前にはUIの変更があるかどうか各自判断して使用してください。 ■ユーザーインターフェースの各ウィンドウのバージョン確認方法(LU17) /window_version [Module] [Name]コマンドを使用することで、指定したウィンドウのバージョンが表示されます。 また、詳細なバージョンの情報を表示するプロパティがユーザーインターフェースウィンドウ上に追加されています。 version="]major].[minor].[revision]" 「major」の値が一致しない場合には、ウィンドウは表示されません。(例:ゲーム内のバージョンが2.0.0の場合に、改造しているバージョンが1.0.0の場合はウィンドウが表示されません。) 「minor」の値が一致しない場合は、ウィンドウは表示されますが、一部の機能が正常に動作しない場合があります。 「revision」の値が一致しない場合には、ウィンドウのグラフィックが変更されていることを意味します。 ユーザーインターフェース作成者の属性とコメントを入力するための新しいプロパティが追加され、「/window_version version_note="[text]"」で表示することができます。 プレイヤーウィンドウ(eq2ui_mainhud_player.xml) Health/Power数値および%表示化。 ダウンロード[2005.12.05] ※改造元:LU16オリジナルファイル ペットウィンドウ(eq2ui_mainhud_pet.xml) Health/Powerを%表示化。アイコン縮小。 ダウンロード[2005.12.05] ※改造元:LU16オリジナルファイル ターゲットウィンドウとターゲットのターゲットウィンドウ(eq2ui_mainhud_target,_impliedtarget) Powerバー及びHealth/Powerの%表示化。ウィンドウ微調整。 ダウンロード[2005.12.05] ※改造元:LU16 Target(and Implied) with power, %'s and Spell... メンテナンスウィンドウ(eq2ui_mainhud_maintained.xml) アーツ、スペル名および持続時間表示化。 ダウンロード[2005.12.05] ※改造元:Geniva's Profit Maintained Slim@LU14 エフェクトウィンドウ(eq2ui_mainhud_effects.xml) 縮小化。 ダウンロード[2005.12.05] ※改造元:LU16オリジナルファイル グループメンバウィンドウ(eq2ui_mainhud_groupmembers) レベルとクラスを表示化。 ダウンロード[2005.12.06] ※改造元:LU16オリジナルファイル コンパスウィンドウ(eq2ui_mainhud_compass.xml) 座標表示化。 ダウンロード[2005.12.05] ※改造元:LU16オリジナルファイル クロックウィンドウ(eq2ui_mainhud_clock.xml) 時間表示化 ダウンロード[2005.12.05] ※改造元:LU16オリジナルファイル ホットキーウィンドウ(eq2ui_mainhud_hotkey.xml) 縮小化。 ダウンロード[2005.12.05] ※改造元:LU16オリジナルファイル
https://w.atwiki.jp/pqjp/pages/455.html
?xml version="1.0"? TextLibrary Text tag="[MONSTER_MARB_NAME]" Arboleth /Text Text tag="[MONSTER_MARB_DESC]" Arboleths are violent and mindless creatures of chaos. They absorb energy from enemy spells to heal themselves. They can also use the Consume Mana spell to power the Chaos Bolt spell. /Text Text tag="[MONSTER_MARB_CAPT]" You have captured an Arboleth. Once you have built a Mage Tower in your capital city, you will be able to learn the Consume Mana and Chaos Bolt spells from this creature. /Text Text tag="[MONSTER_MARK_NAME]" Arkliche /Text Text tag="[MONSTER_MARK_DESC]" Arkliches, like Liches, have abilities and items to create Skulls. They also have high Fire Resistance and can use the Soul Swap spell to swap mana with their opponent. In addition, Arkliches have items that can reduce your Experience Points. /Text Text tag="[MONSTER_MARK_CAPT]" You have captured an Arkliche. Once you have built a Mage Tower in your capital city, you will be able to learn the Soul Swap spell from this creature. /Text Text tag="[MONSTER_MBAN_NAME]" Lord Bane (Boss) /Text Text tag="[MONSTER_MBAN_DESC]" Lord Bane is immensely powerful. He has spells which can destroy Mana Gems and improve his skills, while his items increase his power based on those skills. /Text Text tag="[MONSTER_MBAN_CAPT]" /Text Text tag="[MONSTER_MBAT_NAME]" Giant Bat /Text Text tag="[MONSTER_MBAT_DESC]" Giant Bats are able to Swoop, draining you of half your Yellow Mana. /Text Text tag="[MONSTER_MBAT_CAPT]" You have captured a Giant Bat. Once you have built a Mage Tower in your capital city, you will be able to learn the Swoop spell from this creature. /Text Text tag="[MONSTER_MCEN_NAME]" Centaur /Text Text tag="[MONSTER_MCEN_DESC]" Not only can the Centaur Trample you (doing half his Green Mana in damage), but he also has a special Archery skill that allows him to do damage equal to YOUR Yellow Mana, so don apos;t save up too much! /Text Text tag="[MONSTER_MCEN_CAPT]" You have captured a Centaur. Once you have built a Mage Tower in your capital city, you will be able to learn the Trample and Archery spells from this creature. /Text Text tag="[MONSTER_MCIT_NAME]" Citadel /Text Text tag="[MONSTER_MCIT_DESC]" A Citadel must be fought like a regular monster, but if you are victorious, you then add it to your Kingdom. Citadels are very powerful and take some time to beat. /Text Text tag="[MONSTER_MCIT_CAPT]" N/A /Text Text tag="[MONSTER_MCTP_NAME]" Catapult /Text Text tag="[MONSTER_MCTP_DESC]" The Catapult has the Besiege skill, which allows it to lob exploding missiles into random places on the grid. /Text Text tag="[MONSTER_MCTP_CAPT]" You have captured a Catapult. Once you have built a Mage Tower in your capital city, you will be able to learn the Besiege skill from it. /Text Text tag="[MONSTER_MDDW_NAME]" Dark Dwarf /Text Text tag="[MONSTER_MDDW_DESC]" Dark Dwarves are extremely cunning. Not only can they duplicate your items, but they can also attach Firebombs to your character that explode if your Red Mana is too high. /Text Text tag="[MONSTER_MDDW_CAPT]" You have captured a Dark Dwarf. Once you have built a Mage Tower in your capital city, you will be able to learn the Firebomb and Flamecannon spells from this creature. /Text Text tag="[MONSTER_MDGG_NAME]" Dugog (Boss) /Text Text tag="[MONSTER_MDGG_DESC]" As well as having the skills of a regular Ogre, Dugog apos;s Extra Head gives him another turn when he collects Gold. His club is very dangerous and randomly does huge amounts of damage. /Text Text tag="[MONSTER_MDGG_CAPT]" - /Text Text tag="[MONSTER_MDOO_NAME]" Doomknight /Text Text tag="[MONSTER_MDOO_DESC]" Doomknights are able to create Green Gems with the Burial spell and then use their Green Mana to damage their opponents. They can also use all of their Green Mana to attack enemies with the Sword of Bane spell. /Text Text tag="[MONSTER_MDOO_CAPT]" You have captured a Doomknight. Once you have built a Mage Tower in your capital city, you will be able to learn the Sword of Bane and Burial spells from this creature. /Text Text tag="[MONSTER_MDRB_NAME]" Frost Dragon /Text Text tag="[MONSTER_MDRB_DESC]" Frost Dragons can deal massive amounts of damage. They Breathe Ice, which does damage equal to their Blue Mana. They can also stun enemies with their Wing Buffet. /Text Text tag="[MONSTER_MDRB_CAPT]" You have captured a Frost Dragon. Once you have built a Mage Tower in your capital city, you will be able to learn the Channel Water spell from this creature. /Text Text tag="[MONSTER_MDRG_NAME]" Swamp Dragon /Text Text tag="[MONSTER_MDRG_DESC]" Swamp Dragons can deal massive amounts of damage. They Breathe Poison, which does damage equal to their Green Mana and causes Poison. They can also stun enemies with their Wing Buffet. /Text Text tag="[MONSTER_MDRG_CAPT]" You have captured a Swamp Dragon. Once you have built a Mage Tower in your capital city, you will be able to learn the Channel Earth spell from this creature. /Text Text tag="[MONSTER_MDRR_NAME]" Flame Dragon /Text Text tag="[MONSTER_MDRR_DESC]" Flame Dragons can deal massive amounts of damage. They Breathe Fire, which does damage equal to their Red Mana. They can also stun enemies with their Wing Buffet. /Text Text tag="[MONSTER_MDRR_CAPT]" You have captured a Flame Dragon. Once you have built a Mage Tower in your capital city, you will be able to learn the Channel Fire spell from this creature. /Text Text tag="[MONSTER_MDRU_NAME]" Undead Dragon /Text Text tag="[MONSTER_MDRU_DESC]" Undead Dragons can deal massive amounts of damage. They Breathe Plague, which does damage equal to their Yellow Mana and causes Disease. They can also stun enemies with their Wing Buffet. /Text Text tag="[MONSTER_MDRU_CAPT]" You have captured an Undead Dragon. Once you have built a Mage Tower in your capital city, you will be able to learn the Channel Air spell from this creature. /Text Text tag="[MONSTER_MDSP_NAME]" Dragon Spider /Text Text tag="[MONSTER_MDSP_DESC]" As well as inflicting Poison, which can slowly drain Life Points, Dragon Spiders are also able to Web their opponents and to Breathe Fire on them. /Text Text tag="[MONSTER_MDSP_CAPT]" The Dragon Spider is a slow mount. It gives you the Breathe Fire spell and increases your Fire Mastery by +2 (+1 more per 2 levels). /Text Text tag="[MONSTER_MELG_NAME]" Elven Guard /Text Text tag="[MONSTER_MELG_DESC]" Elven Guards become dangerous, doing extra damage, if their Green Mana becomes high. They can also cast various nature spells including Entangle and Gemberry. /Text Text tag="[MONSTER_MELG_CAPT]" You have captured an Eleven Guard. Once you have built a Mage Tower in your capital city, you will be able to learn the Entangle and Gemberry spells from him. /Text Text tag="[MONSTER_MFEL_NAME]" Fire Elemental /Text Text tag="[MONSTER_MFEL_DESC]" Not only can the Fire Elemental use Wall of Fire to shield itself from damage, but it can also drain your Red Mana and use it for healing. /Text Text tag="[MONSTER_MFEL_CAPT]" You have captured a Fire Elemental. Once you have built a Mage Tower in your capital city, you will be able to learn the Fire Siphon and Wall of Fire spells from him. /Text Text tag="[MONSTER_MFGI_NAME]" Frost Giant /Text Text tag="[MONSTER_MFGI_DESC]" Frost Giants are able to use their special skills to increase the number of Blue Gems in play. Also, their damage increases with the number of Blue Gems, so be wary of letting too many appear! /Text Text tag="[MONSTER_MFGI_CAPT]" You have captured a Frost Giant. Once you have built a Mage Tower in your capital city, you will be able to learn the Freeze and Frostbite spells from him. /Text Text tag="[MONSTER_MGNL_NAME]" Gnoll /Text Text tag="[MONSTER_MGNL_DESC]" A single Gnoll is quite weak, but as a combat progresses he will get tougher and tougher gradually calling his pack each time he gains Experience or Gold. /Text Text tag="[MONSTER_MGNL_CAPT]" You have captured a Gnoll. Once you have built a Mage Tower in your capital city, you will be able to learn the Sense Blood spell from this creature. /Text Text tag="[MONSTER_MGOB_NAME]" Goblin /Text Text tag="[MONSTER_MGOB_DESC]" Goblins are able to Hide in the midst of combat. A hidden opponent does double damage when they hit you. The Goblin remains hidden until you damage him. /Text Text tag="[MONSTER_MGOB_CAPT]" You have captured a Goblin. Once you have built a Mage Tower in your capital city, you will be able to learn the Hide spell from this creature. /Text Text tag="[MONSTER_MGRI_NAME]" Griffon /Text Text tag="[MONSTER_MGRI_DESC]" Not only can Griffons convert all Green and Blue Gems to Yellow, but they can also use their Death Dive skill to inflict damage equal to the number of Yellow Gems in play. /Text Text tag="[MONSTER_MGRI_CAPT]" The Griffon is a fast flying mount. It gives you the Death Dive spell and increases your Air Mastery by +2 (+1 more per 2 levels). /Text Text tag="[MONSTER_MGSH_NAME]" Gobshooter /Text Text tag="[MONSTER_MGSH_DESC]" The Gobshooter not only Besieges like a regular Catapult, but it also Hurls Goblins at its foes. A Goblin hits a random gem, destroys it, and then gives an additional 20 times its effect. /Text Text tag="[MONSTER_MGSH_CAPT]" You have captured a Gobshooter. Once you have built a Mage Tower in your capital city, you will be able to learn the Hurl Goblin skill from it. /Text Text tag="[MONSTER_MGSP_NAME]" Giant Spider /Text Text tag="[MONSTER_MGSP_DESC]" As well as inflicting Poison, which can slowly drain Life Points, Giant Spiders are also able to use a Web that can trap their opponents for a number of turns. /Text Text tag="[MONSTER_MGSP_CAPT]" The Giant Spider is a slow mount. It gives you the Web spell and increases your Battle skill by +1 (+1 more per 3 levels). /Text Text tag="[MONSTER_MGUU_NAME]" Gruulkar (Boss) /Text Text tag="[MONSTER_MGUU_DESC]" As well as having the skills of a regular Orc Lord, Gruulkar has a shield that increases his Battle skill every time he is hit. Not only that, but his Great Axe gives him extra turns when doing damage. /Text Text tag="[MONSTER_MGUU_CAPT]" - /Text Text tag="[MONSTER_MGWA_NAME]" Giant Wasp /Text Text tag="[MONSTER_MGWA_DESC]" Giant Wasps are very dangerous. Their Deathsting attack Poisons and does massive damage, while they can also summon a Swarm to increase their Morale and Life Points. /Text Text tag="[MONSTER_MGWA_CAPT]" You have captured a Giant Wasp. Once you have built a Mage Tower in your capital city, you will be able to learn the Swarm spell from him. /Text Text tag="[MONSTER_MHAR_NAME]" Harpy /Text Text tag="[MONSTER_MHAR_DESC]" Not only can Harpies swoop, draining half your Yellow Mana, but they can also use the Charm spell, which destroys all Skulls in play, and gives them a point of Healing for each one destroyed. /Text Text tag="[MONSTER_MHAR_CAPT]" You have captured a Harpy. Once you have built a Mage Tower in your capital city, you will be able to learn the Charm spell from this creature. /Text Text tag="[MONSTER_MHGI_NAME]" Hill Giant /Text Text tag="[MONSTER_MHGI_DESC]" Hill Giants can Thump! you doing a straight 10 points of damage, or they can Stomp! which destroys all Green Gems and causes you to miss a turn. /Text Text tag="[MONSTER_MHGI_CAPT]" You have captured a Hill Giant. Once you have built a Mage Tower in your capital city, you will be able to learn the Thump! and Stomp! spells from this creature. /Text Text tag="[MONSTER_MIGO_NAME]" Iron Golem /Text Text tag="[MONSTER_MIGO_DESC]" The Iron Skin and Iron Fists of these Golems make them very difficult to damage and very tough to fight. Their Iron Strike spell uses massive amounts of Green Mana to explode all Green Gems. /Text Text tag="[MONSTER_MIGO_CAPT]" You have captured an Iron Golem. Once you have built a Mage Tower in your capital city, you will be able to learn the Iron Strike spell from this creature. /Text Text tag="[MONSTER_MIMG_NAME]" Imperial Guard /Text Text tag="[MONSTER_MIMG_DESC]" Imperial Guards may call for Reinforcements, using Gold Coins to heal themselves in combat. They may also Thrust at a single Gem to destroy it. /Text Text tag="[MONSTER_MIMG_CAPT]" You have captured an Imperial Guard. Once you have built a Mage Tower in your capital city, you will be able to learn the Reinforcements spell from him. /Text Text tag="[MONSTER_MIMP_NAME]" Imp /Text Text tag="[MONSTER_MIMP_DESC]" The Imp has a number of annoying spells that include the abilities to turn gems to red, drain your Mana and even do direct damage. /Text Text tag="[MONSTER_MIMP_CAPT]" You have captured an Imp. Once you have built a Mage Tower in your capital city, you will be able to learn the Burn, Taunt and Zap spells from this creature. /Text Text tag="[MONSTER_MKNI_NAME]" Knight /Text Text tag="[MONSTER_MKNI_DESC]" Knights may Thrust at a single chosen grid on the board, destroying a gem. They may also call upon the power of Divine Right to destroy all Purple Stars in play. /Text Text tag="[MONSTER_MKNI_CAPT]" You have captured a Knight. Once you have built a Mage Tower in your capital city, you will be able to learn the Thrust and Divine Right spells from him. /Text Text tag="[MONSTER_MLIA_NAME]" Liandra (Boss) /Text Text tag="[MONSTER_MLIA_DESC]" Liandra, like an Arkliche, has the Death Gaze and Soul Swap spells along with a high Fire Resistance. She also has the ability to cast Charm (for healing herself) and Chaos Bolt (for direct damage). /Text Text tag="[MONSTER_MLIA_CAPT]" /Text Text tag="[MONSTER_MLIC_NAME]" Liche /Text Text tag="[MONSTER_MLIC_DESC]" Liches - with both their items and spells - are prone to create Skulls all over the grid. They can also use their Green Mana to cast Death Gaze, which halves your Life Points. /Text Text tag="[MONSTER_MLIC_CAPT]" You have captured a Liche. Once you have built a Mage Tower in your citadel, you will be able to learn the Death Gaze and Wake the Dead spells from this creature. /Text Text tag="[MONSTER_MMCH_NAME]" Mechataur (Boss) /Text Text tag="[MONSTER_MMCH_DESC]" As well as having the skills of a regular Minotaur, the Mechataur can Energize, healing large amounts of damage, and can also use its Mechanical Axe to get extra turns when dealing damage. /Text Text tag="[MONSTER_MMCH_CAPT]" - /Text Text tag="[MONSTER_MMED_NAME]" Medusa /Text Text tag="[MONSTER_MMED_DESC]" As well as inflicting Poison and turning Green Gems into Skulls, a Medusa is able to use her Green Mana to Paralyze you, causing you to miss 2 turns. /Text Text tag="[MONSTER_MMED_CAPT]" You have captured a Medusa. Once you have built a Mage Tower in your capital city, you will be able to learn the Stone Gaze and Petrify spells from this creature. /Text Text tag="[MONSTER_MMGO_NAME]" Minogoth (Boss) /Text Text tag="[MONSTER_MMGO_DESC]" Minogoth is a Minotaur Doomknight. As well as being able to Charge like a bull and manipulate Skulls like an Undead creature, he also destroys all Purple Stars whenever matching 4 or 5 of a kind. /Text Text tag="[MONSTER_MMGO_CAPT]" /Text Text tag="[MONSTER_MMIK_NAME]" Minotaur King /Text Text tag="[MONSTER_MMIK_DESC]" As well as the simple ability to deal huge amounts of damage, Minotaur Kings are able to use the Berserk Rage spell to turn Red Gems into Skulls. /Text Text tag="[MONSTER_MMIK_CAPT]" You have captured a Minotaur King. Once you have built a Mage Tower in your capital city, you will be able to learn the Berserk Rage spell from this creature. /Text Text tag="[MONSTER_MMIN_NAME]" Minotaur /Text Text tag="[MONSTER_MMIN_DESC]" Minotaurs not only have a Great Axe which increases their damage and gives them extra turns, but they can also Charge, destroying a whole row of gems. /Text Text tag="[MONSTER_MMIN_CAPT]" You have captured a Minotaur. Once you have built a Mage Tower in your capital city, you will be able to learn the Charge! spell from this creature. /Text Text tag="[MONSTER_MNEC_NAME]" Necromancer /Text Text tag="[MONSTER_MNEC_DESC]" Necromancers are difficult to fight because they are experts at draining your Mana Reserves. They also can use the Bone Avatar spell to increase their Battle skill. /Text Text tag="[MONSTER_MNEC_CAPT]" You have captured a Necromancer. Once you have built a Mage Tower in your capital city, you will be able to learn the Dark Bolt and Bone Avatar spells from this creature. /Text Text tag="[MONSTER_MOGM_NAME]" Ogre Mage /Text Text tag="[MONSTER_MOGM_DESC]" As well as dealing out large amounts of damage, Ogre Mages are able to randomly create Wildcards amongst the gems. Their items also help to generate Mana and create +5 Skulls. /Text Text tag="[MONSTER_MOGM_CAPT]" You have captured an Ogre Mage. Once you have built a Mage Tower in your capital city, you will be able to learn the Thump! and Wild Magic spells from this creature. /Text Text tag="[MONSTER_MOGR_NAME]" Ogre /Text Text tag="[MONSTER_MOGR_DESC]" Ogres use their Spiked Clubs to generate Red Mana. They then use that Red Mana to cast Thump! and damage their opponents. /Text Text tag="[MONSTER_MOGR_CAPT]" You have captured an Ogre. Once you have built a Mage Tower in your capital city, you will be able to learn the Thump! spell from this creature. /Text Text tag="[MONSTER_MOLO_NAME]" Orc Lord /Text Text tag="[MONSTER_MOLO_DESC]" Orc Lords can not only become Enraged like regular Orcs, but they can also Stun their opponents with a Headbutt and Call the Horde, increasing their Mana and Life Points. /Text Text tag="[MONSTER_MOLO_CAPT]" You have captured an Orc Lord. Once you have built a Mage Tower in your capital city, you will be able to learn the Headbutt and Call the Horde spells from this creature. /Text Text tag="[MONSTER_MORC_NAME]" Orc /Text Text tag="[MONSTER_MORC_DESC]" Orcs can use their Red Mana to become Enraged. An Enraged opponent has his Battle skill increased and does more damage. /Text Text tag="[MONSTER_MORC_CAPT]" You have captured an Orc. Once you have built a Mage Tower in your capital city, you will be able to learn the Enrage spell from this creature. /Text Text tag="[MONSTER_MRAT_NAME]" Giant Rat /Text Text tag="[MONSTER_MRAT_DESC]" Not only can Rats Scavenge all the Gold in play, but they can also inflict Disease. Disease is a status effect that lasts a number of turns and automatically lowers your Mana every turn. /Text Text tag="[MONSTER_MRAT_CAPT]" The Giant Rat is a slow mount. It gives you the Rabid Bite spell and increases your Cunning skill by +1 (+1 more per 4 levels). /Text Text tag="[MONSTER_MRAX_NAME]" Red-Axe (Boss) /Text Text tag="[MONSTER_MRAX_DESC]" As well as having the skills of a regular Minotaur, Red-Axe has a powerful magical axe and a spell that allows him to throw it. /Text Text tag="[MONSTER_MRAX_CAPT]" - /Text Text tag="[MONSTER_MSCO_NAME]" Scorpion /Text Text tag="[MONSTER_MSCO_DESC]" Not only can Scorpions Poison you, but they are also able to Hide. Hidden creatures do double damage and remain hidden until they themselves take some damage. /Text Text tag="[MONSTER_MSCO_CAPT]" The Scorpion is a slow mount. It gives you the Hide spell and increases your Earth Mastery by +1 (+1 more per 3 levels). /Text Text tag="[MONSTER_MSKE_NAME]" Skeleton /Text Text tag="[MONSTER_MSKE_DESC]" Not only can Skeletons drain your Mana with their Chill Touch spell, but they can also Wake the Dead, turning ordinary Skulls into +5 Skulls. /Text Text tag="[MONSTER_MSKE_CAPT]" You have captured a Skeleton. Once you have built a Mage Tower in your capital city, you will be able to learn the Chill Touch and Wake the Dead spells from this creature. /Text Text tag="[MONSTER_MSKT_NAME]" Skelotaur /Text Text tag="[MONSTER_MSKT_DESC]" Skelotaurs can charge like a Minotaur and drain Mana and create Red Skulls like a Skeleton. They can also drain your Green Mana with the Bone Strike spell. /Text Text tag="[MONSTER_MSKT_CAPT]" You have captured a Skelotaur. Once you have built a Mage Tower in your capital city, you will be able to learn the Bone Strike spell from this creature. /Text Text tag="[MONSTER_MSSP_NAME]" Sea Serpent /Text Text tag="[MONSTER_MSSP_DESC]" Sea Serpents are able to Submerge, doubling their Blue Mana. They can use this Mana to Spit Poison which both Blinds and Poisons their enemies (leaving the enemy unable to cast spells and slowly losing Life Points). /Text Text tag="[MONSTER_MSSP_CAPT]" You have captured a Sea Serpent. Once you have built a Mage Tower in your capital city, you will be able to learn the Spit Poison and Submerge spells from this creature. /Text Text tag="[MONSTER_MSWO_NAME]" Sandworm /Text Text tag="[MONSTER_MSWO_DESC]" Not only can Sandworms Hide (doing double damage while hidden), but they also have a nasty combination of skills. They use Sinkhole to increase your Green Mana, then Swallow Whole which damages you based on your Green Mana! /Text Text tag="[MONSTER_MSWO_CAPT]" The Sandworm is slow mount. It gives you the Swallow Whole spell and increases your Earth Mastery by +2 (+1 more per 2 levels). /Text Text tag="[MONSTER_MTHF_NAME]" Thief /Text Text tag="[MONSTER_MTHF_DESC]" Not only can Thieves perform a Sneak Attack, doing small amounts of damage and not ending their turn, but they can also Steal your hard-earned Gold. /Text Text tag="[MONSTER_MTHF_CAPT]" You have captured a Thief. Once you have built a Mage Tower in your capital city, you will be able to learn the Sneak Attack and Steal spells from him. /Text Text tag="[MONSTER_MTRO_NAME]" Troll /Text Text tag="[MONSTER_MTRO_DESC]" Trolls can use their Blue Mana to regenerate Life Points. As long as it has enough Mana, a Troll may Regenerate as many times in its turn as it wishes. /Text Text tag="[MONSTER_MTRO_CAPT]" You have captured a Troll. Once you have built a Mage Tower in your capital city, you will be able to learn the Regenerate spell from this creature. /Text Text tag="[MONSTER_MTUT_NAME]" Practice Dummy /Text Text tag="[MONSTER_MTUT_DESC]" The Practice Dummy is the easiest of opponents to fight, since it puts up no resistance. /Text Text tag="[MONSTER_MTUT_CAPT]" There is little point capturing a practice dummy, since it cannot teach you any spells. /Text Text tag="[MONSTER_MVBT_NAME]" Vampire Bat /Text Text tag="[MONSTER_MVBT_DESC]" Vampire Bats can not only Swoop upon you, draining half your Yellow Mana, but they can also drain your Life Points and add up to 5 points to their own Life total. /Text Text tag="[MONSTER_MVBT_CAPT]" You have captured a Vampire Bat. Once you have built a Mage Tower in your capital city, you will be able to learn the Vampirism spell from this creature. /Text Text tag="[MONSTER_MVGI_NAME]" Fire Giant /Text Text tag="[MONSTER_MVGI_DESC]" Fire Giants are able to use Conflagration to increase the number of Red Gems in play. They can then use their Flameblade and Rain of Fire spells to have these gems increase damage! /Text Text tag="[MONSTER_MVGI_CAPT]" You have captured a Fire Giant. Once you have built a Mage Tower in your capital city, you will be able to learn the Rain of Fire and Conflagration spells from him. /Text Text tag="[MONSTER_MWIG_NAME]" Wight /Text Text tag="[MONSTER_MWIG_DESC]" Wights can drain Mana with their spells and their evil Wightblades. They can use some of this drained Mana to cast Spectral Force, which freezes enemies in place. /Text Text tag="[MONSTER_MWIG_CAPT]" You have captured a Wight. Once you have built a Mage Tower in your capital city, you will be able to learn the Chill Touch and Spectral Force spells from this creature. /Text Text tag="[MONSTER_MWLF_NAME]" Wolf /Text Text tag="[MONSTER_MWLF_DESC]" Wolves can inflict Disease with their Rabid Bite (slowly draining your Mana). They can also Howl, which inflicts Fear for 5 turns (halving all your skills). /Text Text tag="[MONSTER_MWLF_CAPT]" The Wolf is a fast mount. It gives you the Howl spell and increases your Water Mastery by +1 (+1 more per 3 levels). /Text Text tag="[MONSTER_MWRI_NAME]" Wolfrider /Text Text tag="[MONSTER_MWRI_DESC]" Wolfriders combine the skills of Orcs and Wolves. They Howl to inflict Fear (halving skills), Bite to inflict Disease, and can also become Enraged, increasing their Battle skill. /Text Text tag="[MONSTER_MWRI_CAPT]" You have captured a Wolfrider. Once you have built a Mage Tower in your capital city, you will be able to learn the Enrage spell from this creature. /Text Text tag="[MONSTER_MWYV_NAME]" Wyvern /Text Text tag="[MONSTER_MWYV_DESC]" Wyverns inflict a particularly nasty Poison, draining your Life Points. They can also use the Rend spell, which inflicts damage without ending their turn. /Text Text tag="[MONSTER_MWYV_CAPT]" The Wyvern is a flying mount of average speed. It gives you the Rend spell and increases your Battle skill by +2 (+1 more per 2 levels). /Text Text tag="[MONSTER_MZOM_NAME]" Zombie /Text Text tag="[MONSTER_MZOM_DESC]" Zombies can inflict Disease, which will drain your Mana every turn. They may also Eat Skulls, gaining +1 to their Battle skill for each Skull devoured. /Text Text tag="[MONSTER_MZOM_CAPT]" You have captured a Zombie. Once you have built a Mage Tower in your capital city, you will be able to learn the Eat Skulls spell from this creature. /Text /TextLibrary